Hello!
I'm Jakob Stålander Sigvard, a professional gameplay programmer with a major passion for game development and a love for design and game-focused applications.
Got an interesting project? Send me a message at jakob@jsigvard.com
Download my CV here or see more of my work below! ↓
- C#
- C++
- XSLT
- JavaScript
- PHP
- HTML5
- CSS3/Sass
- SQL
- Unity
- Unreal Engine
- Godot 4
- Vue.js
- Node.js
- React
- Gamemaker Studio
- Git & Github
- Jira
- Perforce
- GIMP
- Gameplay
- Scripting
- Engine
- User Interface
- Game Design

Runic Survivor Unity SpilPrisen 2024 - Nominated
Solo Developed. 10k Sales in first month.
I started development on Runic Survivor in my spare time while working as a software engineer. I spent about 2 months, including several weekends and long nights, getting the game to a playable state before releasing in on Steam, late 2022.
The game is a solo developed passion project that did exceedingly well, selling 10k units in the first month. The game is still in Early Access and I intend to get back into development on it in my free time in the coming months.
OddBallers Unity SpilPrisen 2024 - Nominated Cross-platform Multiplayer Ubisoft
Ubisoft Published
A wacky couch co-op game developed by Game Swing.
I joined the team primarily to help bring the game to the Nintendo Switch, but also worked on various bugs, features and console compliance implementations for Switch, Stadia (RIP) and Amazon Luna. Due to the limitations of those platforms, my focus was mostly on memory optimization.
The game contains deterministic physics across multiple platforms in online-play.

Twirly Worldy Unity Game Jam Entry
Game Jam Project
A small project made during the Kenney Game Jam 2022. Developed in Unity in just 48 hours, Twirly Worldy is a cute little strategy game about rotating and placing hex shaped tiles in the most advantageous position.
"Absolutely amazing. Unbelievable that you made this in 2 days. Super relaxing and soothing to play. Got totally lost in it and wish it kept going!" - Mark McGregor
Flashpoint Faun Unity Godot Game Jam Entry
Originally created for NGJ 2023.
A chaotic platformer where you attempt to destroy as much of the level around you, while trying to remain alive. We are currently porting the title to Godot 4 from Unity to continue development


Off The Edge Unity Game Jam Entry
Game Jam Project
A fun little arcade roguelike made for the ScoreSpace game jam. Progress through procedurally generated islands, while dispatching more and more enemies while trying to push boxes into the sea. Includes an integrated leaderboard, procedural generation of islands and a decent focus on 'juice'
"I am incredibly impressed with how polished this game looks and feels. The tutorial/main menu area has a production level presentation." - Nick Greene
Inverse Runners Unity Mobile Release
Android. Infinite Runner.
One of my first published projects. An infinite runner mobile app made back when Unity first started implementing Android and iOS integration.
Read More..
Roll20 - Battle Royale Javascript
JavaScript. Roll20 API
A large scoped, yet very niche project. Roll20 is a Digital Tabletop meant to facilitate games like Dungeons and Dragons etc. online.
Using their JavaScript API I created a script that allows players to run a GameMaster-less Battle Royale PvP game. This required a lot of creative game design and implementation as many features directly opposed features of the Roll20 platform itself.