Martial Arts Adept

Medium humanoid (any race), any alignment

Armor Class 16
Hit Points 60 (11d8+11)
Speed 40 ft.

11 (0)17 (+3)13 (+1)11 (0)16 (+3)10 (0)

Skills Acrobatics +5, Insight +5, Stealth +5
Languages any one language (usually Common)
Challenge 3 (700 XP)

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Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

_____________________ Actions _____________________

Multiattack. The adept makes three unarmed strikes or three dart attacks.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage. If the target is a creature, the adept can choose one of the following additional effects:

Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft, one target. Hit: 5 (1d4+3) piercing damage.


Deflect Missile. In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10+3. If the damage is reduced to 0, the adept catches the missile if it's small enough to hold in one hand and the adept has a hand free.

Source:Volo's Guide to Monsters